using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("DisableMesh_ColorBlack")]
	public class DisableMesh_ColorBlack : MonoBehaviour
	{
		public Material m_material => method_3<Material>("m_material");

		public bool m_tintColor => method_2<bool>("m_tintColor");

		public Color m_color => method_2<Color>("m_color");

		public DisableMesh_ColorBlack(IntPtr address, string className)
			: base(address, className)
		{
		}

		public DisableMesh_ColorBlack(IntPtr address)
			: this(address, "DisableMesh_ColorBlack")
		{
		}

		public void Start()
		{
			method_8("Start");
		}

		public void Update()
		{
			method_8("Update");
		}
	}
}
